This is a game story of a young man of divine descent who grows from a “pawn of fate” to a “master of himself”. The protagonist, the son of an angel, is caught up in a whirlpool of lies and betrayal from an early age: the king he serves sees him as a tool to eliminate dissenters, and his destined “mission” is merely a program arranged by a higher being. His greatest dilemma is the double void of identity and meaning - not knowing whether he is a savior, a pawn, a weapon, or an orphan to be used by all. Through the awakening of truth in the dungeon, the revolution of returning to earth, and the understanding (or regicide) of the Demon King, he undergoes a critical shift from chasing external recognition (his father's waiting, the promise of the King of Men) to listening to his inner voice. Ultimately, his growth is reflected in transcending the destiny of his bloodline and redefining it by his own will - whether he chooses earthly bonds, reaches a reconciliation between the two races, or chooses mediocrity or divinity after seeing the truth of the world, he has made a choice for himself for the first time.
Draw The Sword From The Stone (Storyline of Game)
Department
Cinema & Media Arts
Program
Cinema & Media Arts - (BA)
Graduate Year
2026
Specialities
Directing / Producing / Screenwriting
Link To Work
https://www.canva.com/design/DAG6-VfCUJs/5Qo6UY3N5RbW9IaQWBmJ6w/edit?utm_content=DAG6-VfCUJs&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

